Integrating Custom Content Into the Main Game
You've got plans for some neato custom content and you're ready to start
building it in Strange Eons. Great, but
now you have to think about how to integrate the custom content with the
official stuff. You'll never get a perfect match with your printer (or even with
a print shop's), so how can you mix your new content in and not spoil the game?
This article offers a number of suggestions for finding ways to mix content
smoothly, or else avoid mixing it in the first place. We'll look at the problem
from three different perspectives: the design level (for the person designing
the content), the production level (for those who are printing and assembling
it), and the player level (for the gaming group that uses the content). You'll
get the best results by attacking the problem at all three levels: good design,
nice production standards, and an engaged gaming group.
Note: if you want to print something that someone else made, then you
can skip down to the Production Level section if
you wish: the design choices have been made for you.
When you are designing custom content, think about how your design choices
can reduce or eliminate the need to mix components. While you are at it, think
about the number of components you are proposing. Custom components can be
expensive to print and time consuming to assemble, so try to use components
wisely and keep the number of new bits down to a manageable number. Don't get me
wrong: if you have a great idea that requires 50 new unique items, go for it.
I'm just suggesting that you spend a moment thinking things through to ensure
that the design warrants the extra complication for players. But that's enough
lecturing; here are some suggestions to consider when designing content:
- Choose component types that don't need to be mixed with official
components, such as scenarios, guardians, heralds, game difficulty cards,
expansion boards, and case books.
- Instead of adding cards to an existing deck, create a new deck. One
example of this is the Exhibit Item deck that was added in Curse of the
Dark Pharaoh (instead of adding new Unique Items).
- As an alternative to the above, you can create a separate "subdeck" that
is drawn from only when the player is directed to do so. Suppose the purpose
of your expansion might be to add more variety to the human monsters
("variant" cultists such as Fanatic, Psychics, Corrupt Official, and what
have you). Your rules might direct the players to create a second monster
cup with just your monsters, and to draw from it whenever a Cultist, Witch
or High Priest is drawn from the main cup (returning the official monster to
the cup and substituting the new draw). Spawn monsters are another example; in this case, the number of monsters is so low that they can
just be shuffled instead of being put in a second cup.
- Alternate draws between new and old content. For example, if you have
1/2 as many custom cards as official ones, draw two cards from the main
deck, then 1 card from your custom deck. This can work very well for the
Mythos and Gate card decks. Sometimes it works better to roll a die before
each draw and decide which deck to draw from based on the result. For
example, when drawing an Investigator each player should have an equal
chance of getting a custom card. Consider this carefully, though: rolling
before each draw becomes awkward when you need to draw cards many times
throughout the game.
- Instead of supplementing a deck with new cards, replace the entire deck.
The Gilman Memorial Exhibit does
this for the Exhibit Item deck.
- Instead of mixing a card in with an existing deck, tie its use to
another
component. For example, create an investigator with a new item in his or her
fixed possessions instead of making it part of a deck.
- Instead of adding something new or extending a deck, reuse an existing
deck for a new purpose. For example, if you need to trigger an effect from
time to time, you could reuse the The Next Act Begins cards from
The King in Yellow. If you need the trigger to fire more often, you
could tie it to a type of Mythos card, such as Environment (Mystic)
or whatever is appropriate.
- Instead of using an existing card as a trigger, you can also repurpose
an entire deck by substituting your own rules. There are a number of decks
in Arkham Horror that are only used in certain expansions or only if a
certain optional rule is used. If you are not planning on using that
expansion with your content, you can use those decks for your own purposes.
Here are some decks that could easily be adapted for use with other rules:
the Benefit/Detriment cards and the Exhibit Item decks (from Curse of the
Dark Pharaoh), The Blight deck (from The King in Yellow), the
various guardian decks (from Kingsport Horror), the corruption and
cult membership decks (from Black Goat of the Woods). Sometimes
you can provide players with the option of printing custom cards or
substituting an existing deck. One way is to provide an index from the
official deck to an equivalent card in your deck. That way, the lazy or
cheap can avoid printing a bunch of cards, while those who don't have the
expansion or who want the "deluxe version" can print the additional cards.
- Balance your decks. Provide a mix of powerful and weak (or even
dangerous) cards so that just knowing that a card is "new" should not be
enough to determine whether you want to draw it or not. This is especially
important with item decks, as they are balanced to have a particular average
cost. (The cost of purchasing a random item of that type in the investigator
editor.) Custom item decks should have an average value approximately equal
to the average value of the original deck.
- You can reduce temptation even further by making some copies of a few
official cards and mixing them into your deck. This can work well for the
monster cup, too, since in most cases the player will be able to tell by feel if
they are drawing a custom or official token. The idea is to
separate the fact that new tokens feel or look different from the
fact that they have new content, so there is no way to take advantage of the
different look/feel.
You can't always eliminate the need to mix components, and even if you do you still
want to produce nice-looking results. These suggestions should help:
- One technique is to buy an expansion that includes cards of the type(s)
you wish to mix. You can print just the fronts of the new cards on
self-adhesive ("sticker") paper and stick trimmed card fronts onto
existing cards. (Or use regular paper and a glue stick.)
- If you want your cards to be completely indistinguishable at the cost of
increasing play time, you can write on the fronts of the replacement cards
with a marker (check that it doesn't seep through to the back of the card)
instead of using sticker paper. Write an index keys on each card like A1,
A2, etc. Then create index pages that map each key to a new card. When you
draw a marked card, look up the index entry and take the custom card (from a
separate deck) instead. Keep the marked card underneath the custom card:
when you discard the card, put the custom card back in the custom deck and
discard the marked card to the main deck.
- Instead of marking the cards, you can just make the index using the
original card name and cards from an expansion you are not using, but this
is slower and a bit more error prone.
- For monsters, you can mix unused spawn monsters into the monster cup and
then draw a custom monster (from a separate cup) whenever one of the spawns
is drawn.
- If you don't want to buy an extra expansion, another option is to use an
online printing service that can print custom playing cards. In most cases,
they won't have cards of the right size, but you can trim them down as
needed. This way your cards will still have the right thickness and finish,
and will be printed at high quality. There are also some companies that
offer card printing paper and playing card coating that you can print and
finish at home.
- Set up your deck on paper sized at a standard photograph size, add your
cards, export the deck to images, and send it off to a photofinishing
company for printing. You get a good quality print at a decent price (figure
out how many cards you can fit on various print sizes to figure out what
size works out to the best price per card), and it is printed on heavier
than normal stock to boot. You can print both sides and glue them together,
or print the fronts and glue them to real cards.
- Print the front and back of your cards on sticker paper. Stick one side
to thin card, such as cereal packet, and then cut out the card. Carefully
stick on the back side, then trim the card.
- Instead of using special playing card coating to coat print-at-home
cards, spray them with a spray varnish. For a thicker coating, you can water
down white glue and paint a very thin layer over the card, then spray the
card with varnish after the glue dries. (Dried white glue tends to become
tacky again if it gets wet; spraying a final layer of varnish over the glue
should prevent this.) If you have problems with ink bleeding when doing
this, try spraying the cards with varnish, then the glue layer, then
varnish.
- Instead of using glue to assemble your fronts and backs, you can use
book binding or packing tape. Carefully wrap it around both sides, press,
and trim. (Taped cards will usually be much glossier than normal cards,
though.)
- Once you have a set of cards, putting the deck in card sleeves will make
it harder to tell the custom cards from the originals.
- Another way to use protective sleeves is to print your custom card on
regular paper and slip it in a sleeve with an official card of the correct
type as the back. This is similar to buying an expansion and sticking new
fronts on, but it has the advantage of being non-permanent so you can use
cards from an expansion that you aren't playing at the moment instead of
buying more cards. Alternatively, you can buy sleeves with solid or
patterned backs (that you can't see through), and slip cut-up playing cards
in as the back instead.
- When assembling monsters, if you are willing you can use one of the lids
from a spare expansion box as a source of thick card. You'll need a good craft knife to cut the cardboard, a
metal ruler, a supply of extra blades (paper dulls blades quickly), and a
cutting board. [Be sure to use proper sense and precautions, and always
point the blade away from yourself when cutting, don't cut directly on any
surface you care about, get help from a grown up, etc., etc.] I use a 25% cotton linen
paper designed for printing certificates to approximate the texture of
monsters and expansion boards. (I'm not sure how well this paper would work with inkjet
printers, but it works fine with my laser printer.)
- As a final touch, for games like Arkham Horror that have black card
edges, you can trace along the cut edges of the card with a black marker.
This will help to mask any difference in thickness between your cards and
the originals.
In the end, most expansions will mix at least a few custom and official
components, and no matter how hard you try, careful inspection will allow you to
tell them apart. If your gaming group is an agreeable bunch that is out to have
fun, and if the designer has done a good job of minimizing the usefulness of
knowing whether or not the card is custom or official, it won't matter. It is a
cooperative game, after all, so just ignore the little differences and
concentrate on having fun weaving together a stirring tale of apocalyptic
horror with your
friends.
Have a technique to add to this page or some other
comment to make?
Tell me about it.
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March 28, 2007 — Updated
January 01, 2011