Contents
Program Features and Component Design
Technical Support and
Performance
Note: Help and FAQs for the deck
editor/expansion board editor are on their own page.
- Can you provide any tips on how to print my custom content?
Sure. There are some general
printing/assembly/component mixing suggestions on this page. In
addition, there are some deck-specific printing
tips here.
- Can I add my own items/locations/allies/etc. to the
investigator editor?
Yes. Press New Item... on the Possessions
tab (for a new location, use New Home... on the Statistics
tab). Fill in the fields with the information for your card. If you have
created a custom card, you can press Import Settings From Card... and
choose the card's .eon complete the fields automatically. The new
item will be added to the appropriate drop-down list on the editor tab. Any item or location that you create and select will
be saved with the investigator and reappear when that file is opened again.
To make permanent additions
or changes, write an Extension plug-in.
-
How do the rules used to design investigators compare to FFG's official
investigators?
The standard rule set is designed to be as close as possible
to that used by the designers at FFG
(albeit with additional features). Since there are limits to what can be
determined by reverse engineering existing examples, the rules are adjusted as
needed to account for official characters that are released with new expansions.
This means that investigators that were considered "valid" in an older version
of Strange Eons may be considered "invalid" in a newer version, or vice-versa.
However, so far SE has had an excellent track record and few changes have been
required. Generally speaking, once a new expansion is (fully) supported by SE,
that expansion's
investigators will work out point-for-point and
dollar-for-dollar the same under SE. (In some cases, this has also gone in the
other direction, with FFG's designers borrowing from SE as well.)
You may be familiar with rules that were proposed by Squashua (Joshua Marquart)
on the Board Game Geek forum. The rules used by Strange Eons are similar but
not identical to those rules. For example, Strange Eons does not grant an
automatic focus bonus for having skills of all 4s. Why? The evidence suggests
that the focus bonuses applied to official characters are adjustments made on a
per-investigator basis during play-testing and are not universal
rules. That is why Strange Eons provides a "Focus Adjustment Bonus" setting on
the Special Ability tab. (In order to allow you to recreate the official
characters, their special abilities automatically apply the appropriate focus
bonus. If you want to make a character that uses a standard special ability but
find in playtesting that the bonus is not appropriate in your case, you can
simply reset it to zero.) It is possible to change the rules used by Strange
Eons to make them more like Marquart's, if for some reason that is your
preference; see the page on Customization. You
need to edit the Rules subsection of the settings.txt
file. The comments in that file explain the correct settings to use to emulate Marquart's
system.
-
The text on one area of my card shrank. Can I make other nearby text the same
size?
When the text has to shrink to fit in the available space, it
is often a sign that your design is too complicated, or at least too wordy. But,
if shortening the text is not an option, you can usually add extra blank lines to the bottom of the
other field(s) until
they shrink to the same size. A similar technique works for "one-line" text
areas, too. For example, if an investigator's last name is larger than his or
her first name, add an equal number of spaces at
the start and end (to keep the name centered) of the last name until they are
the same size.
-
I picked the "Jack of All Trades" ability and the focus is shown as 4 (or 3) instead of
∞. Is that right?
Yes. See the official
FAQ.
Essentially, the special ability lets you adjust your skill sliders without
paying focus. For all other purposes, focus counts as 4. In Strange Eons, this
is equated to a +2 focus bonus, so focus will be 3 or 4 depending on how many
skill points you spend.
-
Why does a cost appear in the
corner of my Exhibit Item/Spell? The official cards don't have a cost.
The cost can optionally be printed on Exhibit Items and Spells for
consistency with other item types. You can turn it on or off in the Preferences... dialog.
-
I notice that the example cards understand some HTML-like tags. Is there a list
of these tags?
This table lists the tags which are currently accepted. Of these, only
<h1>, <h2>, <b>, and <i> are required to reproduce official game
cards. The set of variable replacement tags can be quite handy, however.
These produce text that varies depending on the character being edited. For example, the <name> tag will be replaced by
an investigator's
first name, while <he/she> will be replaced by either he or she, depending on
the character's gender. These are used throughout the built-in special abilities
to produce descriptions that customize themselves for the current character. It
is a good idea to use them in your own descriptions as well, as it is not
uncommon to change names several times or to "borrow" parts of rules when
creating new ones. The built-in examples demonstrate how to use the most important tags.
-
I'm have some questions about using the Deck Editor/Expansion Board Editor.
Where should I look for help?
Here.
- What does a dotted red rectangle mean?
These boxes appear around text when it is too long
to fit in on the character sheet. When a box appears, the application has already tried
to do things like reduce the line spacing and shrink the text to
make the text fit (if the current settings allow it to). Shorten the text until the box disappears.
- Can I substitute my own higher-resolution card templates?
The built-in images are mostly 150 dots per inch (dpi),
which is a trade-off between print quality, download size, and rendering
speed. They look fine when printed, but you can use higher resolution images
if desired. See the page on Customization.
You will need to substitute your own images and edit settings.txt and
the
card-layout.txt file (the English version and/or the version for your
game language) extensively. If you use higher (or lower) resolution
images, it is vital that you change the value of the key
template-keyname-template-dpi to match the new resolution
(replacing
template-keyname with the appropriate
name for your card type).
Depending on the size of images you use, you may need to run Java with
additional memory (for example, using "java -Xms256m
-Xmx1024m -jar strange-eons.jar"). It is recommended that you
package such changes as an Extension plug-in
so that they can be easily enabled/disabled and shared with others if you
wish.
-
How is the similarity between different monsters (shown on the Monster editor) determined?
The monster being edited and the standard monsters are
converted to vectors in an 18-dimensional vector space. The standard
monsters are then sorted by their distance from the monster being edited.
Starting in SE 2.00, the default is to use a Hamming or Manhattan distance
metric. In previous versions (or if list-monsters-by-hamming-distance is set to no),
then a Euclidean distance metric was used. Monster distance is categorized
into "very similar", "similar",
"somewhat similar", or "dissimilar"; the distances for each range
are determined by the list-monsters-distanceX group of keys. A
distance of 1 unit corresponds roughly to one edit step: for example, going
from a Toughness of 2 to a Toughness of 3. The editor stops listing monsters
once it has listed at least five monsters and the monsters are no longer
similar. If you would like a more detailed ranking, you set the settings
key list-monster-similarity-distance to yes and the computed
distance will be included in the list. You may also set the key list-all-monsters
to yes to rank the entire set of standard monsters.
-
Can I change how text that is too long is handled (for example,
by disabling shrinking)?
Yes. Each kind of card has a separate text-fitting rule
that can vary by game language. You can override these rules for all cards (Preferences...|Text
Layout|Text Fitting Methods). You can also change the rule for a
particular card by editing the game language's settings.txt
resource (see Customization).
-
Monsters look larger than other cards in the preview window/exported images.
Is this intentional?
Yes. By default, monster tokens are drawn at
a resolution of 300 DPI (dots per inch), while other cards and tokens are
drawn at 150 DPI. This keeps the small text on monster tokens crisp and
readable.
The tokens will print at the correct size when printed from Strange Eons.
If you export a monster as images, you can choose the resolution of
the exported images. If you want to export a group of related cards,
you might want to choose the same resolution for all of them.
-
Why are there purple (pink) boxes surrounding the text areas on my cards?
You probably have the Show Regions plug-in installed, which is meant to help
people who want to create custom card types. If you are running version 1 of
this plug-in, you can turn off the boxes by clicking on the Toolbox menu,
then choosing Plug-in Manager and unchecking the Show Regions plug-in's
Active check box in the list of installed plug-ins. If you are running
version 2 of this plug-in, click the Show Regions button in the tool bar to
show or hide the boxes.
- Nothing seems to happen when I start the application.
When I try running it from the command line, it prints a lot of text and
mentions that it can't find the class java.awt.SplashScreen. What is
wrong?
The most common problem people have trying to run Strange Eons is that a
version of Java prior to Java 6 is being used. (If you
see the message regarding java.awt.SplashScreen, then this is the
problem.) Under Windows, download and install the latest version of Java.
Under OS X, make sure that you have followed the OS X installation
instructions on the main page. Under Solaris or Linux, or if running from
the command line, check the path and JAVA_HOME settings to make sure they are not pointing
at an older version.
- Why does Windows give me a "Windows
Security Alert"? Should I Unblock the application?
Strange Eons tries to open a socket (a way for two
applications to communicate with
each other) when it first starts. This lets it make sure that only one copy of
Strange Eons runs at a time. When you start a second copy, copy 2 uses
the socket to call up copy 1 and tell it about any files you were trying to
open. Then copy 1 opens the files and copy 2 stops running. This means that when you open a card icon (.eon file) in
Windows, the new file will open in an already running copy of Strange Eons
instead of running two copies of Strange Eons at the same time. It is safe to unblock the port, but if you
choose not to, this is the only feature that will be affected.
- I'm getting Out of Memory errors or my game
component doesn't refresh when I open it. I've got 2GB of memory! What's going on?
The most common cause for this is indeed running out of memory:
Java memory.
Java only allows applications to access a certain maximum amount of memory. It is
normally set fairly low. Older versions of Strange Eons used close to
the default amount but didn't usually go over. Newer
versions (starting with 1.50) use a lot more memory, so they tend to hit this limit.
You can tell Java to allow more memory by starting Strange Eons with a command
like this:
java -Xms96m -Xmx512m -jar strange-eons-1xx.jar
This will start the program with 96 MB of memory, and allow it to use up to
512 MB.
NOTES: The Windows installer version will automatically
start with a higher maximum memory
limit for the application. If you wish to monitor memory use, start the application
with the --debug option.
- The editor redraws
cards slowly on my computer. Can I do anything to speed it up?
First, check that you have the most recent version of
Strange Eons. New versions often include performance enhancements. Second,
if possible install Java 6 update 10 or newer. Strange Eons can take
advantage of hardware acceleration features that are enabled in that
version.
To further tweak performance, there are two major things that affect drawing
performance. The first is the preview update quality and the
second is the preview update frequency. You can choose the quality
of preview images by choosing an option in the View menu. Lower
quality previews usually draw more quickly, while higher quality previews are more
legible and look nicer. The frequency of preview updates is
controlled from the Preferences... dialog. Set the frequency using the slider in the
Preview Window section. The frequency determines how often the game
component is checked to see if the preview is out of date. The lower the
number, the more often your typing will be interrupted to update the preview
image. The higher the number, the less often you are interrupted, but the longer you
have to wait for changes to appear in the preview window after you stop
typing.
The general rule of thumb for achieving a "smoother" editing experience is
as follows: if you want the preview area to update as you type, keep the
frequency fairly high but set the quality low. If you want the preview to
more closely reflect the final printed version, lower the frequency and keep
the quality high.
- I have downloaded a plug-in, but when I try to run it it opens like a
ZIP file. How do I use it?
This issue appears with some versions of Internet Explorer
(IE). IE analyzes the incoming data stream, determines that the download
appears to be a ZIP file, and renames it. You can simply rename the file to
the right extension (.seplugin, .seext, or .selibrary) and it will then work
normally. Newer versions of SE support "Web-safe" bundles, which are regular
plug-in bundles stored inside a small wrapper so that they make it past IE
unchanged. SE removes the wrapper automatically when the plug-in file is
installed. If you are a plug-in developer, you can use the plug-in bundle
maker included with SE Text Resource Editor to make Web-safe versions of
your plug-ins.
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March 28, 2007 — Updated
January 01, 2011